"Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies."
The Paladin is a Job class from Final Fantasy Tactics A3 exclusive to Humes. Paladins are tanks, with high HP and Defense stats, but they are not a perfect unit, as seen by their Speed and Evade stats, and even their Strength is low. They are well-balanced attacking and supporting units, with their Nurse ability an effective debuff remover, and their Cover ability invaluable in missions to protect a specific unit. They also have an advantage against undead units, with their Saint Cross and Holy Blade attacks, and Sanctify, which can bury undead units in a small area, dealing heavy damage to ghosts and such. Combining the class with White Magick boosts the Paladin's healing and smiting capabilities. A truly fearsome set would be having the unit learn Dual Wield and equipping the Fallen Angel and Sequencer, with the Seer's High Magick as their secondary A-Ability set, as it will allow a debilitating Magic Frenzy combo attack on enemies in a small area (one magic and two physical hits). Another good secondary is the Parivir's Flair, coupled with Geomancy; this is preferable because the Paladin lacks in magick but makes up for it in equipment, and Geomancy lowers the elemental resistance of a foe. A tank set requires equiping Mirror Mail (to reflect magicks) or a high level robe, a Ribbon (with the Ribbon Bearer passive, to avoid all debuffs) the secondary A-Ability slot set to Blue Magick for buffs, more specifically, Mighty Guard and White Wind, and the Strike Back Reaction Ability. Their Resilience is below average, so inflicting debuffs on them usually has a 70% chance of succeeding.