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Fusilier
Moogle Fusilier
Available for Races: Moogle
Ability Name: Gunmanship
Weapons: Guns
Head Gear: Hats
Clothing: Light Armor
Can Equip Shields? No
"Moogle machinists crafted the first guns, so it is no surprise that moogle fusiliers fire them with the greatest skill."
—Description

Fusilier is a returning job in Final Fantasy Tactics A3, exclusive to Moogles. This job is available after mastering one Animist A-ability. They wield guns, giving them the game's longest-range weapons, as well as safety from being able to attack from such a far distance. Regular attacks can be blocked by terrain obstructions, but Gunmanship abilities negate that and always reach their target though the attacks can still miss. Gunmanship abilities offer both negative status effects and elemental attacks.

Job RequirementsEdit

  • To Use: Master 1 Animist A-Ability

EquipmentEdit

Weapons Head Body Equip Shields?
Guns Hats Light Armor No

Stats and Growth ValuesEdit

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Moogle 3 2 85/6 12/1 59/54% 80/6 83/8 70/6 72/7

AbilitiesEdit

The abilities of the FUSILIER enchant their shots, with a variety of effects.

GunmanshipEdit

Skill Weapon Learned From Effect Range AP To Master
Fireshot Aiot Gun Fire damage. Weapon range 150
Boltshot Riot Gun Thunder damage. Weapon range 150
Iceshot Giot Gun Ice damage. Weapon range 150
Confushot Chaos Rifle Damage, inflict Confuse. Weapon range 400
Charmshot Peacemaker Damage, inflict Charm. Weapon range 400
Blindshot Silver Cannon Damage, inflict Blind. Weapon range 200
Silenceshot Lost Gun Damage, inflict Silence. Weapon range 200
Stopshot Outsider Damage, inflict Stop. Weapon range 450

SupportEdit

Skill Equipment Learned From Effect AP To Master
Concentrate Longbarrel Increase accuracy 250

GalleryEdit

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