Final Fantasy Tactics A3 Wiki
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Animist
Moogle Animist
Available for Races: Moogle
Ability Name: Calling
Weapons: Instruments
Head Gear: Hats
Clothing: Light Armor
Can Equip Shields? No
"Animists have learned the secret language of the animals, tapping their primal powers in battle."
—Description

Animist is a job in Final Fantasy Tactics A3, usable by Moogles. This job calls on animals to help them fight battles. It primarily focuses on inflicting Buffs and Debuffs, along with a fairly potent healing ability. It is not recommended that you level up this class as it is fairly weak, although the Animist moveset is useful to any Moogle class.

Equipment[]

Weapons Head Body Equip Shields?
Instruments Hats Light Armor No

Stats and Growth Values[]

Race Move Jump HP MP Speed Attack Defense Magick Resistance
Moogle 4 2 85/7 22/2 60/56% 81/8 88/9 70/7 80/8

Abilities[]

The ANIMIST uses the abilities of the beasts of the wild

Calling[]

Skill Weapon Learned From Effect Range MP Cost AP To Master
100% Wool Glass Bell Bestows Protect and Shell to user Self 8 200
Catnip War Trumpet Inflicts Berserk 1 8 200
Chocobo Rush Satyr Flute Deals damage in a straight line Line in front of and behind user 8 250
Toad Song Blueleaf Flute Inflicts Frog 4 22 400
'Cuisine Heal Chime Recovers all HP 1 22 350
Friend Shining Lute Calls a random summon 4 4 400
Tail Wag Frigid Viol Inflicts Charm 1 12 350
Sheep Count Hurdy-Gurdy Inflicts Sleep in an area 4 12 150

Reaction[]

Skill Armor Learned From Effect AP To Master
Archer's Bane Green Beret Ignore attacks from Bow or Greatbow. 200

Gallery[]

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