White Mage
Available for Races:
Hume, Viera, Nu Mou
Ability Name:
White Magick
Weapons:
Staves
Head Gear:
Hats
Clothing:
Robes, Light Armor
Can Equip Shields?
No
"White mages use curing magicks to mend allies' wounds and restore them to health. "
—Description
The White Mage is a Job appearing in Final Fantasy Tactics A3 . The Job is a master of curative magic. The Job is available to Humes , Nu Mou , and Viera right from the beginning. White Mages are quite useful with abilities such as Cure, that heals your party members and damages undead, and Raise, that revives a KOed unit or damages undead. A drawback of these healers is their low HP, so a good way to combat this is to acquire their skills while alternating with another Job, such as Beastmaster , although that would lower the Magic stat. A better idea would be using the White Magic skillset as a secondary A-Ability and changing your Job class with another since the White Mage's Magic growth is average so you may wish to change Jobs to one better suited for growth in that area.
The White Mage's reviving spells Raise and Arise, may be used to move a KOed unit to a tile that is otherwise unreachable. This is useful for example in maps where treasure is on a ledge and no units have a sufficient Jump stat to reach it. Refresh is also one of the few ways of getting rid of Doom and some status reducing effects.
The White Mage's Turbo MP ability is less useful than in the first game, because now all units start with zero MP. Without any external source of MP restoration, Turbo MP effectively doubles the amount of time a unit has to wait before they can cast their spells, unless you use an Ether or use the Cannoneer's Ether Shot ability.
Equipment [ ]
Weapons
Head
Body
Equip Shields?
Staves
Hats
Robes, Light Armor
No
Stats and Growth Values [ ]
Race
Move
Jump
HP
MP
Speed
Attack
Defense
Magick
Resistance
Hume
3
2
84/6
36/4
58/52%
64/6
73/7
84/8
80/8
Viera
3
2
81/6
36/5
59/58%
63/6
72/7
84/8
80/8
Nu Mou
3
2
79/5
36/6
58/52%
64/6
73/7
84/8
80/9
Abilities [ ]
WHITE MAGES work these magicks to heal and restore their allies.
White Magick [ ]
Skill
Weapon Learned From
Effect
Range
MP Cost
AP To Master
Cure
White Staff
Recovers a decent amount of HP in an area. Deals damage to the undead.
4
8
100
Cura
Healing Staff
Recovers a great amount of HP in an area. Deals damage to the undead.
4
14
200
Curaga
Spring Staff
Recovers a very large amount of HP in an area. Deals damage to the undead.
4
18
300
Esuna
Cleansing Staff
Cure physical status ailments such as Blind and Poison in an area.
4
12
200
Raise
Staff of Blessings
Revive a KOed ally with minimal health. Deals damage to the undead.
4
10
200
Arise
Nirvana
Revive a KOed ally with all of their HP. Deals damage to the undead.
4
20
400
Reraise
Cheer Staff
Bestows Auto-Life .
4
28
400
Refresh
Staff of the Magi
Cures all status ailments on a target.
4
14
400
Support [ ]
Skill
Equipment Learned From
Effect
AP To Master
Turbo MP
White Robe
Double MP use to increase damage and accuracy of skills requiring it.
250
Gallery [ ]
Viera White Mage
Nu Mou White Mage
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